In previous tests with mobile devices, I've had superior latency streaming via the Xbox Game Pass app while connected to a dual-band router with 1 gig down. After a few minutes of playing, my brain eventually acclimated to the latency, but this tangible input delay absolutely impacted my overall gameplay experience in a negative way. However, when trying to get in some intense rounds of Halo Infinite's multiplayer, the delay became dramatically more noticeable. With simplistic side-scrolling platformers like Infernax, the input delay I experienced felt relatively minor and manageable. What about the dreaded input latency that typically comes with game streaming? In this respect, I was far less impressed with Xbox Cloud Streaming on Steam Deck. Obviously, there are some noticeable downgrades when directly compared to native gameplay from the Xbox Series X|S, but as a convenient standalone experience, you likely won't notice a huge difference. Resolution and fidelity, especially on the Steam Deck's 7-inch display, are consistently impressive, and I rarely noticed any extreme artifacting. Now it's time for the two most important questions - first, how do games look and feel with Xbox Cloud Gaming on Steam Deck? Titles like Halo Infinite and Forza Horizon absolutely shine from a visual standpoint. Titles like Halo Infinite and Forza Horizon 5 absolutely shine from a visual standpoint. ![]() Navigating the game hub with the Steam Deck gamepad feels fantastic, and getting in and out of games is generally quite speedy. ![]() ![]() However, when the client functions as intended, it's undeniably impressive. The client itself is finicky, and occasionally certain titles on Xbox Cloud Gaming won't open without a restart. As the name and entire setup process suggest, this is very much a beta.
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